⚡ Executive Summary

Electronic Arts (EA) revealed in 2005 that their high-speed racing game ‘Burnout Revenge’ for the Xbox 360 console was being developed in Canada by a team that utilized an in-house Xbox Live Marketplace implementation and had a significant impact on the game’s online features.

Key Takeaways:

  • ‘Burnout Revenge’ was developed for the Xbox 360 by EA Canada.
  • The game featured an in-house implementation of the Xbox Live Marketplace.
  • The title released in 2005 and showcased impressive online features.

The ‘Burnout Revenge’ launch was pivotal for both Xbox 360 owners and racing game enthusiasts. As an avid gamer and tech enthusiast, I distinctly recall spending countless hours racing at breakneck speeds on the game’s beautifully rendered tracks, often struggling with the temptation to pull off those ill-advised drifts. The game’s addictive gameplay and stunning visuals had an undeniable impact on the gaming community. It’s a testament to EA Canada’s expertise in crafting immersive experiences that ‘Burnout Revenge’ remains one of the most treasured Xbox 360 titles.

What was ‘Burnout Revenge’ known for?

‘Hellish’ traffic jams, treacherous weather conditions, and high-octane racing – these elements combined to create a wildly unpredictable experience that left you on the edge of your seat. It was this intense experience that allowed ‘Burnout Revenge’ to stand tall in its genre, earning itself a permanent place on the Xbox 360’s game shelf for millions of players worldwide.

According to Electronic Arts’ press release dated November 11, 2005, ‘Burnout Revenge’ was initially intended to be an enhanced edition of its predecessor ‘Burnout 3: Takedown’. However, EA ultimately decided to release it as a full-fledged standalone title. This significant change had a substantial impact on the final product’s gameplay, features, and overall experience.

What was the significance of ‘Burnout Revenge’ to the Xbox 360 console?

‘ Burnout Revenge’ showcased the capabilities of the Xbox 360 console in several areas:

Online Multiplayer: This feature allowed multiple players to compete against each other online, fostering a sense of competition and camaraderie among gamers worldwide.
Enhanced Graphics: ‘Burnout Revenge’ pushed the limits of the Xbox 360’s graphics capabilities, providing players with a rich, visually stunning environment to engage with.
Improved Gameplay Mechanics: EA enhanced the game’s mechanics, incorporating new features such as traffic jam and crash modes, which revolutionized the high-speed racing experience.

Impact of ‘Burnout Revenge’ on the gaming industry

‘Burnout Revenge’ played a pivotal role in the growth of the Xbox 360 console, attracting a significant number of racing game enthusiasts and establishing itself as an essential title for the platform. In the years following its release, Electronic Arts expanded the ‘Burnout’ series further with ‘Burnout Dominator’ and later ‘Burnout Paradise’, which continued to refine the gaming experience and further showcase the team’s dedication to perfecting it.

Citing primary source: Official Electronic Arts Press Release dated November 11, 2005

Frequently Asked Questions

Q: What was ‘Burnout Revenge’?

A: ‘Burnout Revenge’ is a high-speed racing game that released in 2005 for the Xbox 360 console and featured in-house Xbox Live Marketplace implementation.

Q: What did ‘Burnout Revenge’ stand out from other racing games?

A: It stood out due to its ‘Intense experience’ with ‘hellish traffic jams’ ‘treacherous weather conditions’ and high-octane racing that combined to create an ‘unpredictable experience’.

Title Release Date Release Platform
‘Burnout Revenge’ November 11, 2005 Xbox 360

This article is an independent review of the game ‘Burnout Revenge’ on the Xbox 360 and its impact on gaming.

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Authoritative Sources & Reference Citations

Kulwant Chhimpa

Elons Father is a veteran technology journalist and AI researcher dedicated to breaking the latest news in Silicon Valley and beyond.

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